SMALLab Learning to Spotlight its Embodied Learning Environment at GaETC Fall 2015 Conference

Top Quote SMALLab transforms the classroom into an immersive, interactive learning environment where students are out of their seats and moving as they learn. End Quote
  • Atlanta, GA (1888PressRelease) November 04, 2015 - SMALLab Learning, the leader in embodied learning environments, will share its immersive, interactive classroom during the Georgia Educational Technology Conference (GaETC) held Nov. 4-6 in Atlanta. SMALLab utilizes interactive media in classrooms to enhance K-12 students' understanding across a broad range of topics such as math, physics, chemistry, biology, earth science, English language and performing arts.

    "We are very excited to showcase at the GaETC conference what we have learned while piloting the SMALLab platform at the Northwest Georgia Regional Educational System," said David Birchfield, CEO of SMALLab. "The teachers have been utilizing our embodied learning program for K-12 schools that engage all the senses and immerse the students into the content. At SMALLab Learning, we are demonstrating how our interactive classrooms can empower teachers and educate students in the 21st Century."

    The theme for this year's GaETC conference is "Everyone has a Superpower." The conference is geared for the professional development of educators interested in technology.

    SMALLab's embodied learning scenarios are kinesthetic, collaborative and multi-modal. They enable interactive learning that is engaging for students and have been demonstrated to significantly increase learning gains. There are more than 300 embodied learning activities in SMALLab's diverse library and the number is rapidly growing. Additionally, educators can easily create their own learning activities with a minimum of technical expertise.

    The environment's motion-capture technology tracks students' 3D movements as they learn in this captivating space. For example, as students are learning about a physics concept such as velocity, they can hear the sound of their actions getting faster. They can see graphs and equations that represent their motions in real-time. They can feel the weight of an object in their hand as they interact in real physical space.

    SMALLab Learning was founded in 2010 to advance embodied learning. The SMALLab environment transforms the classroom with motion-capture technology and immersive audio-visuals. SMALLab has been proved to improve student achievement by as much as 86%. The National Science Foundation, MacArthur Foundation and Bill & Melinda Gates Foundation have funded the core research that drives SMALLab and embodied learning.

    For more information visit www.SMALLabLearning.com.

    ###
space
space
  • FB Icon Twitter Icon In-Icon
Contact Information