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08
Apr
2007

Maverick China Research Announces The Release Of Anew Market Report, Virtual Currencies In China: Q Coins, Gold Farming, And Real Money Trades

In China's online world, weak payment systems remain perhaps the greatest obstacle to overall sector growth. With a banking system slow to reform, heavy restrictions on PayPal-like online payment platforms, and little credit card usage among China's online population, virtual currencies have quickly found a niche.


(1888PressRelease) April 08, 2007 - In China's online world, weak payment systems remain perhaps the greatest obstacle to overall sector growth. With a banking system slow to reform, heavy restrictions on PayPal-like online payment platforms, and little credit card usage among China's online population, virtual currencies have quickly found a niche. These currencies cover a wide range of uses, from Q Coins, the standard payment for countless virtual goods and services on Tencent's QQ.com, to the gold and credits in the virtual economies of China's popular online gaming sector.

Virtual Currencies in China is the first in-depth look at the virtual currency phenomenon in China. This report provides a comprehensive overview of all key companies and currencies. This report also examines a number of recent news reports - virtual currencies threatening China's official currency, "gold farms" producing and selling virtual gold for real cash, virtual money laundering, and rumors of major government restrictions in the near future - and separates fact from fiction.

Virtual Currencies in China covers the following key companies and interest groups in China:

- Instant messaging and portal-based virtual currency issuers: Tencent (Q Coins), Sina (U Coins), NetEase (POPO Gold Coins), and Baidu (Baidu Coins)
- Online game-based virtual currency issuers: Blizzard Entertainment/The9 (World of Warcraft), NetEase (Fantasy Westward Journey), Shanda (Woool, Legend of Mir II), and others
- Virtual currency users: QQ users, online gamers, gold farmers, and virtual currency traders
- Virtual currency exchange sites: Taobao, 5173.com, IGE, eBay China, and others
- Virtual currency regulators: China Banking Regulatory Commission, Ministries of Culture and Commerce, and others

Below are some of the key questions answered in this report:

- How strong is user demand for virtual currencies in China?
- How will virtual currencies influence China's economy?
- How well can virtual currencies compete with other online payment systems in China?
- How will today's virtual currencies in China fare in the long run?
- How will China's government regulate virtual currencies?
- To what extent will virtual currencies become conduits for illegal activities in China?
- What role will China's virtual currencies play globally?
 

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Contact Information

Edmund Hung

Maverick China Research

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